驴友花雕 发表于 2021-12-15 20:10:22

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之五:快速哈特利变换FHT音乐反应灯板(8X8位WS2812硬屏)

实验视频剪辑

https://v.youku.com/v_show/id_XNTgwODY2NzkzMg==.html?spm=a2hcb.playlsit.page.1

https://v.youku.com/v_show/id_XNTgwODY2NzkzMg==.html?spm=a2hcb.playlsit.page.1

驴友花雕 发表于 2021-12-16 11:04:32

实验场景动态图



驴友花雕 发表于 2021-12-16 11:34:13

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之六:快速哈特利变换FHT音乐反应灯板(8X32位WS2812硬屏)

实验开源代码

/*
【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之六:快速哈特利变换FHT音乐反应灯板(8X32位 WS2812硬屏)
*/

#define qsubd(x, b) ((x>b)?wavebright:0)                     // A digital unsigned subtraction macro. if result <0, then => 0. Otherwise, take on fixed value.
#define qsuba(x, b) ((x>b)?x-b:0)                            // Unsigned subtraction macro. if result <0, then => 0.
#define wavebright 128    // qsubd result will be this value if subtraction is >0.

#include "FastLED.h"                                          // FastLED library. Preferably the latest copy of FastLED 2.1.
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif

// Fixed definitions cannot change on the fly.
#define LED_DT 6                                             // Data pin to connect to the strip.
//#define LED_CK 11                                             // Clock pin for APA102 or WS2801
#define COLOR_ORDER GRB                                       // It's GRB for WS2812
#define LED_TYPE WS2812B                                       // What kind of strip are you using (APA102, WS2801 or WS2812B)
#define NUM_LEDS 256                                       // Number of LED's.

// Initialize changeable global variables.
uint8_t max_bright = 255;                                     // Overall brightness definition. It can be changed on the fly.

struct CRGB leds;                                 // Initialize our LED array.


#define LOG_OUT 1

#define FHT_N 256                                             // Set to 256 point fht.
#define inputPin A0
//#define potPin A4

#include <FHT.h>                                              // FHT library


uint8_t hueinc = 0;                                             // A hue increment value to make it rotate a bit.
uint8_t micmult = 25;
uint8_t fadetime = 900;
uint8_t noiseval = 25;                                        // Increase this to reduce sensitivity. 30 seems best for quiet

void setup() {
analogReference(EXTERNAL);                                  // Connect 3.3V to AREF pin for any microphones using 3.3V
Serial.begin(9600);                                        // use the serial port
FastLED.setBrightness (22);
LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS);
//LEDS.addLeds<LED_TYPE, LED_DT, LED_CK, COLOR_ORDER>(leds, NUM_LEDS);

FastLED.setBrightness(max_bright);
set_max_power_in_volts_and_milliamps(5, 300);               // FastLED Power management set at 5V, 500mA.
}


void loop() {
//    noiseval = map(analogRead(potPin), 0, 1023, 16, 48);          // Adjust sensitivity of cutoff.
EVERY_N_MILLISECONDS(13) {
    fhtsound();
}
show_at_max_brightness_for_power();

Serial.println(LEDS.getFPS(), DEC);         // Display frames per second on the serial monitor.
Serial.println(" ");          // Display frames per second on the serial monitor.
Serial.println(analogRead(inputPin));       // print as an ASCII-encoded decimal         */

}


void fhtsound() {
// hueinc++;                                                   // A cute little hue incrementer.
GetFHT();                                                   // Let's take FHT_N samples and crunch 'em.

for (int i = 0; i < NUM_LEDS; i++) {                        // Run through the LED array.

    int tmp = qsuba(fht_log_out, noiseval);       // Get the sample and subtract the 'quiet' normalized values, but don't go < 0.
    if (tmp > (leds.r + leds.g + leds.b) / 2)          // Refresh an LED only when the intensity is low
      leds = CHSV((i * 4) + tmp * micmult, 255, tmp * micmult); // Note how we really cranked up the tmp value to get BRIGHT LED's. Also increment the hue for fun.
    leds.nscale8(fadetime);                                     // Let's fade the whole thing over time as well.
}
} // fhtsound()


void GetFHT() {
cli();
for (int i = 0 ; i < FHT_N ; i++) fht_input = analogRead(inputPin);
sei();

fht_window();                                             // Window the data for better frequency response.
fht_reorder();                                              // Reorder the data before doing the fht.
fht_run();                                                // Process the data in the fht.
fht_mag_log();
} // GetFHT()

驴友花雕 发表于 2021-12-16 11:37:28

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之六:快速哈特利变换FHT音乐反应灯板(8X32位WS2812硬屏)

实验视频剪辑

https://v.youku.com/v_show/id_XNTgyNzY0NTc5Mg==.html?spm=a2hcb.playlsit.page.1

https://v.youku.com/v_show/id_XNTgyNzY0NTc5Mg==.html?spm=a2hcb.playlsit.page.1

驴友花雕 发表于 2021-12-16 11:39:06

实验场景动态图



鹏3 发表于 2021-12-17 10:11:35

#include <FHT.h> // include the library这个库文件哪里下载呢

驴友花雕 发表于 2021-12-17 17:34:49

鹏3 发表于 2021-12-17 10:11
#include// include the library这个库文件哪里下载呢

在这里下载

https://github.com/Evg33/ArduinoFHT

QQQQQQQ 发表于 2022-1-12 20:49:24

好厉害!!!!!!!!!!!!!!!!!!!!

驴友花雕 发表于 2022-1-13 06:20:29

QQQQQQQ 发表于 2022-1-12 20:49
好厉害!!!!!!!!!!!!!!!!!!!!

早上好,谢谢鼓励

QQQQQQQ 发表于 2022-2-11 17:50:19

驴友花雕 发表于 2022-1-13 06:20
早上好,谢谢鼓励

你也好。

驴友花雕 发表于 2022-2-12 21:56:09

QQQQQQQ 发表于 2022-2-11 17:50
你也好。

晚上好,有空多交流

驴友花雕 发表于 2022-7-10 13:23:27

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之七:基于虚拟轮生成颜色的音乐可视化(8X32位 WS2812硬屏)

/*
【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之七:基于虚拟轮生成颜色的音乐可视化(8X32位 WS2812硬屏)
*/

#include <FastLED.h>

// LED LIGHTING SETUP
#define LED_PIN   6
#define NUM_LEDS    480
#define BRIGHTNESS30
#define LED_TYPE    WS2811
#define COLOR_ORDER GRB
CRGB leds;

#define UPDATES_PER_SECOND 100

// AUDIO INPUT SETUP
int audio = A0;

// STANDARD VISUALIZER VARIABLES
int loop_max = 0;
int k = 255; // COLOR WHEEL POSITION
int decay = 0; // HOW MANY MS BEFORE ONE LIGHT DECAY
int decay_check = 0;
long pre_react = 0; // NEW SPIKE CONVERSION
long react = 0; // NUMBER OF LEDs BEING LIT
long post_react = 0; // OLD SPIKE CONVERSION

// RAINBOW WAVE SETTINGS
int wheel_speed = 4;

void setup()
{
// LED LIGHTING SETUP
delay( 3000 ); // power-up safety delay
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness(BRIGHTNESS );

// CLEAR LEDS
for (int i = 0; i < NUM_LEDS; i++)
    leds = CRGB(0, 0, 0);
FastLED.show();

// SERIAL AND INPUT SETUP
Serial.begin(115200);
pinMode(audio, INPUT);
Serial.println("\nListening...");
}

CRGB Scroll(int pos) {
CRGB color (0,0,0);
if(pos < 85) {
    color.g = 0;
    color.r = ((float)pos / 85.0f) * 255.0f;
    color.b = 255 - color.r;
} else if(pos < 170) {
    color.g = ((float)(pos - 85) / 85.0f) * 255.0f;
    color.r = 255 - color.g;
    color.b = 0;
} else if(pos < 256) {
    color.b = ((float)(pos - 170) / 85.0f) * 255.0f;
    color.g = 255 - color.b;
    color.r = 1;
}
return color;
}

void rainbow(){
for(int i = NUM_LEDS - 1; i >= 0; i--) {
    if (i < react)
      leds = Scroll((i * 256 / 50 + k) % 256);
    else
      leds = CRGB(0, 0, 0);      
}
FastLED.show();
}

void loop()
{
int audio_input = analogRead(audio); // ADD x2 HERE FOR MORE SENSITIVITY

if (audio_input > 0)
{
    pre_react = ((long)NUM_LEDS * (long)audio_input) / 1023L; // TRANSLATE AUDIO LEVEL TO NUMBER OF LEDs

    if (pre_react > react) // ONLY ADJUST LEVEL OF LED IF LEVEL HIGHER THAN CURRENT LEVEL
      react = pre_react;

    Serial.print(audio_input);
    Serial.print(" -> ");
    Serial.println(pre_react);
}

rainbow(); // APPLY COLOR

k = k - wheel_speed; // SPEED OF COLOR WHEEL
if (k < 0) // RESET COLOR WHEEL
    k = 255;

// REMOVE LEDs
decay_check++;
if (decay_check > decay)
{
    decay_check = 0;
    if (react > 0)
      react--;
}
//delay(1);
}

驴友花雕 发表于 2022-7-10 13:25:29

实验场景图动态图


驴友花雕 发表于 2022-7-10 17:22:59

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之八:通过快速傅里叶变换在ws2812b8*8灯板上显示频谱

/*
【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之八:通过快速傅里叶变换在ws2812b8*8灯板上显示频谱
*/

#include"arduinoFFT.h"
#include <FastLED.h>   

#define NUM_LEDS 64   
#define LED_TYPE WS2812
#define COLOR_ORDER GRB

arduinoFFT FFT = arduinoFFT();
CRGB leds;         

#define CHANNEL A0
#define DATA_PIN 6

const uint8_t max_bright = 2;         
const uint16_t samples = NUM_LEDS / 4;
const byte halfsamples = samples / 2;
uint8_t gHue;                        
int value;                           
double vReal;               
double vImag;               
char toData;            

int pointJump;
int uJump;   
int dJump;   

int uValue;               
int dValue;               
int tValue;               
int toDown = 0;            
uint8_t toDownSpeed = 3;   
int pointDown = 0;         
uint8_t pointDownSpeed = 9;

void setup(){
delay(100);            
Serial.println("Ready");
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(max_bright);
}

void loop(){
FastLED.clear();                        
EVERY_N_MILLISECONDS(10) {
    gHue += 10;
}
for (int i = 0; i < samples; i++)      
{
    value = analogRead(CHANNEL);
    vReal = value;      
    vImag = 0.0;         
}

FFT.Windowing(vReal, samples, FFT_WIN_TYP_HAMMING, FFT_FORWARD);
FFT.Compute(vReal, vImag, samples, FFT_FORWARD);
FFT.ComplexToMagnitude(vReal, vImag, samples);

for (int i = 0; i < halfsamples; i++)
{
    toData = vReal;   
    toData = constrain(toData, 0, 100);
    toData = map(toData, 0, 100, 1, 7);
}
for (int i = 0; i < halfsamples; i++)
{
    uValue = toData;   
    uJump++;            
    if (uValue > uJump)
    {
      uValue = uJump;
    }
    else
    {
      uJump = uValue;
    }
    dValue = uValue;
    toDown++;                     
    if (toDown % toDownSpeed == 0)
    {
      dJump--;
      toDown = 0;
    }
    if (dValue > pointJump)
    {
      dJump = dValue;
    }
    else
    {
      dValue = dJump;
    }
    tValue = uValue;                     
    pointDown++;                        
    if (pointDown % pointDownSpeed == 0)
    {
      pointJump--;
      pointDown = 0;
    }
    if (tValue > pointJump)
    {
      pointJump = tValue;
    }
    else
    {
      tValue = pointJump;
    }
    fill_rainbow(leds + 8 * i, uValue, gHue, 30);
    fill_rainbow(leds + 8 * i, dValue, gHue, 30);
    fill_solid(leds + 8 * i + tValue, 1, CRGB::White);
   
}
FastLED.show();
delay(10);      
}

驴友花雕 发表于 2022-7-10 17:24:31

实验场景图动态图


驴友花雕 发表于 2022-7-10 18:32:01

实验的视频记录

https://v.youku.com/v_show/id_XNTg4NTc5NDk1Mg==.html?spm=a2hcb.playlsit.page.1


https://v.youku.com/v_show/id_XNTg4NTc5NDk1Mg==.html?spm=a2hcb.playlsit.page.1

驴友花雕 发表于 2022-7-20 13:42:28

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之九:FastLED多彩音乐节奏屏灯

/*
【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之九:FastLED多彩音乐节奏屏灯
*/

#include<FastLED.h>
#include<MegunoLink.h>
#include<Filter.h>

// define necessary parameters
#define N_PIXELS64
#define MIC_PIN   A0
#define LED_PIN   6
// the following parameters can be tweaked according to your audio levels
#define NOISE 240
#define TOP   (N_PIXELS+2) // allow the max level to be slightly off scale
#define LED_TYPEWS2811
#define BRIGHTNESS34   // a little dim for recording purposes
#define COLOR_ORDER GRB

// declare the LED array
CRGB leds;

// define the variables needed for the audio levels
int lvl = 0, minLvl = 0, maxLvl = 300; // tweak the min and max as needed

// instantiate the filter class for smoothing the raw audio signal
ExponentialFilter<long> ADCFilter(5, 0);

void setup() {
// put your setup code here, to run once:
// Serial.begin(115200);
// initialize the LED object
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, N_PIXELS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(BRIGHTNESS);
}

void loop() {
// put your main code here, to run repeatedly:
// read the audio signal and filter it
int n, height;
n = analogRead(MIC_PIN);
// remove the MX9614 bias of 1.25VDC
n = abs(1023 - n);
// hard limit noise/hum
n = (n <= NOISE) ? 0 : abs(n - NOISE);
// apply the exponential filter to smooth the raw signal
ADCFilter.Filter(n);
lvl = ADCFilter.Current();
//// plot the raw versus filtered signals
//Serial.print(n);
//Serial.print(" ");
//Serial.println(lvl);
// calculate the number of pixels as a percentage of the range
// TO-DO: can be done dynamically by using a running average of min/max audio levels
height = TOP * (lvl - minLvl) / (long)(maxLvl - minLvl);
if (height < 0L) height = 0;
else if (height > TOP) height = TOP;
// turn the LEDs corresponding to the level on/off
for (uint8_t i = 0; i < N_PIXELS; i++) {
    // turn off LEDs above the current level
    if (i >= height) leds = CRGB(0, 0, 0);
    // otherwise, turn them on!
    else leds = Wheel( map( i, 0, N_PIXELS - 1, 30, 150 ) );
}
FastLED.show();
}

CRGB Wheel(byte WheelPos) {
// return a color value based on an input value between 0 and 255
if (WheelPos < 85)
    return CRGB(WheelPos * 3, 255 - WheelPos * 3, 0);
else if (WheelPos < 170) {
    WheelPos -= 85;
    return CRGB(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
    WheelPos -= 170;
    return CRGB(0, WheelPos * 3, 255 - WheelPos * 3);
}
}

驴友花雕 发表于 2022-7-20 13:54:12

实验场景图动态图


驴友花雕 发表于 2022-7-20 14:00:22

实验的视频记录

https://v.youku.com/v_show/id_XNTg4ODE1MTMyMA==.html?spm=a2hcb.playlsit.page.1

https://v.youku.com/v_show/id_XNTg4ODE1MTMyMA==.html?spm=a2hcb.playlsit.page.1

驴友花雕 发表于 2022-10-5 09:56:59

【花雕动手做】看见声音,基于Arduino系列音乐可视器(1)---LED节奏灯
https://mc.dfrobot.com.cn/thread-311167-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(2)---OLED频谱灯
https://mc.dfrobot.com.cn/thread-311174-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(3)---RGB律动灯
https://mc.dfrobot.com.cn/thread-311183-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(4)---WS2812条灯
https://mc.dfrobot.com.cn/thread-311190-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(5)---WS2812柱跳灯
https://mc.dfrobot.com.cn/thread-311192-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(6)---点阵频谱灯
https://mc.dfrobot.com.cn/thread-311201-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(7)---大方格频谱灯
https://mc.dfrobot.com.cn/thread-311364-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(8)---四位32段点阵屏
https://mc.dfrobot.com.cn/thread-311490-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(9)---X Music Spectrum
https://mc.dfrobot.com.cn/thread-311627-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(10)---WS2812硬板屏
https://mc.dfrobot.com.cn/thread-311641-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(11)---WS2812幻彩灯带
https://mc.dfrobot.com.cn/thread-313648-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(12)---米管快速节奏灯
https://mc.dfrobot.com.cn/thread-313708-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(13)---有机棒立柱灯
https://mc.dfrobot.com.cn/thread-313723-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(14)---水杯水瓶灯
https://mc.dfrobot.com.cn/thread-313803-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(15)--横排LED方管灯
https://mc.dfrobot.com.cn/thread-313811-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(16)--热干胶棒棒灯
https://mc.dfrobot.com.cn/thread-313844-1-1.html
【花雕动手做】有趣好玩音乐可视化系列(17)--光导纤维灯
https://mc.dfrobot.com.cn/thread-313867-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(18)--LED平面板灯
https://mc.dfrobot.com.cn/thread-313951-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(19)--通体光纤灯
https://mc.dfrobot.com.cn/thread-313962-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(20)--首饰盒镜子灯
https://mc.dfrobot.com.cn/thread-313969-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(21)--CD 光盘灯
https://mc.dfrobot.com.cn/thread-313984-1-1.html
【花雕动手做】看见声音,基于Arduino系列音乐可视器(22)--LED无限魔方
https://mc.dfrobot.com.cn/thread-313994-1-1.html
【花雕动手做】有趣好玩的音乐可视化(23)--3合1闪点光纤
https://mc.dfrobot.com.cn/thread-314168-1-1.html
【花雕动手做】有趣好玩的音乐可视化(24)--无限LED镜子灯
https://mc.dfrobot.com.cn/thread-314180-1-1.html
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驴友花雕 发表于 2022-10-27 09:47:09

【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之十:Arduino 和 FastLED多彩音乐灯

/*
【花雕动手做】有趣好玩的音乐可视化系列小项目(10)---WS2812硬板屏
项目之十:Arduino 和 FastLED多彩音乐灯
*/

#include <FastLED.h>
#define SAMPLEPERIODUS 200
#define MIC_PIN A0
#define LED_DT 6
#define COLOR_ORDER GRB
#define LED_TYPE WS2812
#define NUM_LEDS 256
uint8_t max_bright = 33;
struct CRGB leds;
CRGBPalette16 currentPalette = RainbowColors_p;
CRGBPalette16 targetPalette;

void setup() {
pinMode(LED_BUILTIN, OUTPUT);
LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS);
FastLED.setBrightness(max_bright);
}

float bassFilter(float sample) {
static float xv = {0, 0, 0}, yv = {0, 0, 0};
xv = xv; xv = xv;
xv = sample / 9.1f;
yv = yv; yv = yv;
yv = (xv - xv) + (-0.7960060012f * yv) + (1.7903124146f * yv);
return yv;
}

float envelopeFilter(float sample) {
static float xv = {0, 0}, yv = {0, 0};
xv = xv;
xv = sample / 160.f;
yv = yv;
yv = (xv + xv) + (0.9875119299f * yv);
return yv;
}

float beatFilter(float sample) {
static float xv = {0, 0, 0}, yv = {0, 0, 0};
xv = xv; xv = xv;
xv = sample / 7.015f;
yv = yv; yv = yv;
yv = (xv - xv) + (-0.7169861741f * yv) + (1.4453653501f * yv);
return yv;
}

void loop() {
unsigned long time = micros();
float sample, value, envelope, beat, thresh, micLev;
for (uint8_t i = 0; ; ++i) {
    sample = (float)analogRead(MIC_PIN);
    micLev = ((micLev * 67) + sample) / 68;
    sample -= micLev;
    value = bassFilter(sample);
    value = abs(value);
    envelope = envelopeFilter(value);
    if (i == 200) {
      beat = beatFilter(envelope);
      thresh = 0.02f * 75.;

      if (beat > thresh) {
      digitalWrite(LED_BUILTIN, LOW);

      int strt = random8(NUM_LEDS / 2);
      int ende = strt + random8(NUM_LEDS / 2);
      for (int i = strt; i < ende; i++) {
          uint8_t index = inoise8(i * 30, millis() + i * 30);
          leds = ColorFromPalette(currentPalette, index, 255, LINEARBLEND);
      }
      } else {
      digitalWrite(LED_BUILTIN, HIGH);
      }
      i = 0;
    }

    EVERY_N_SECONDS(5) {
      uint8_t baseC = random8();
      targetPalette = CRGBPalette16(CHSV(baseC + random8(32), 255, random8(128, 255)),
                                    CHSV(baseC + random8(64), 255, random8(128, 255)),
                                    CHSV(baseC + random8(64), 192, random8(128, 255)),
                                    CHSV(baseC + random8(),   255, random8(128, 255)));
    }

    EVERY_N_MILLISECONDS(50) {
      uint8_t maxChanges = 24;
      nblendPaletteTowardPalette(currentPalette, targetPalette, maxChanges);
    }

    EVERY_N_MILLIS(50) {
      fadeToBlackBy(leds, NUM_LEDS, 64);
      FastLED.show();
    }

    for (unsigned long up = time + SAMPLEPERIODUS; time > 20 && time < up; time = micros()) {}

} // for i
} // loop()

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