【数学之美】--3D CUBE--有魔性的掌控
2018-10-171.6万
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本文介绍了如何使用mpython、ESP32和ssd1306 OLED显示屏实现3D立方体动画。代码由掌控团队的小唐攻城狮编写,通过旋转矩阵实现三维空间变换。适合STEM教育和编程启蒙,帮助学生理解三维空间变换。最终效果是一个动态显示的3D立方体,可以在mpython上运行。
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这是一个有魔性的画面 盯着它我看了好久 mpython这样厉害 让我们为它痴狂 代码的作者是掌控团队的唐工 写的代码字母都认识别的不懂呀 代码放在下面大家可以学习啦 如果您搞明白了要记得在回复中讲给我们听啊 ![]() ![]() 【代码】 [mw_shl_code=python,true]#本代码作者掌控团队小唐攻城狮 # 3D CUBE MicroPython version with ESP32 and ssd1306 OLED from machine import Pin, I2C from micropython import const from time import sleep_ms from math import sin, cos from mpython import * X = const(64) Y = const(32) f = [[0.0 for _ in range(3)] for _ in range(8)] cube = ((-20,-20, 20), (20,-20, 20), (20,20, 20), (-20,20, 20), (-20,-20,-20), (20,-20,-20), (20,20,-20), (-20,20,-20)) while True: for angle in range(0, 361, 3): # 0 to 360 deg 3step for i in range(8): r = angle * 0.0174532 # 1 degree x1 = cube[2] * sin(r) + cube[0] * cos(r) # rotate Y ya = cube[1] z1 = cube[2] * cos(r) - cube[0] * sin(r) x2 = x1 y2 = ya * cos(r) - z1 * sin(r) # rotate X z2 = ya * sin(r) + z1 * cos(r) x3 = x2 * cos(r) - y2 * sin(r) # rotate Z y3 = x2 * sin(r) + y2 * cos(r) z3 = z2 x3 = x3 + X y3 = y3 + Y f[0] = x3 # store new values f[1] = y3 f[2] = z3 display.fill(0) # clear display.line(int(f[0][0]), int(f[0][1]), int(f[1][0]), int(f[1][1]), 1) display.line(int(f[1][0]), int(f[1][1]), int(f[2][0]), int(f[2][1]), 1) display.line(int(f[2][0]), int(f[2][1]), int(f[3][0]), int(f[3][1]), 1) display.line(int(f[3][0]), int(f[3][1]), int(f[0][0]), int(f[0][1]), 1) display.line(int(f[4][0]), int(f[4][1]), int(f[5][0]), int(f[5][1]), 1) display.line(int(f[5][0]), int(f[5][1]), int(f[6][0]), int(f[6][1]), 1) display.line(int(f[6][0]), int(f[6][1]), int(f[7][0]), int(f[7][1]), 1) display.line(int(f[7][0]), int(f[7][1]), int(f[4][0]), int(f[4][1]), 1) display.line(int(f[0][0]), int(f[0][1]), int(f[4][0]), int(f[4][1]), 1) display.line(int(f[1][0]), int(f[1][1]), int(f[5][0]), int(f[5][1]), 1) display.line(int(f[2][0]), int(f[2][1]), int(f[6][0]), int(f[6][1]), 1) display.line(int(f[3][0]), int(f[3][1]), int(f[7][0]), int(f[7][1]), 1) display.line(int(f[1][0]), int(f[1][1]), int(f[3][0]), int(f[3][1]), 1) # cross display.line(int(f[0][0]), int(f[0][1]), int(f[2][0]), int(f[2][1]), 1) # cross display.DispChar('3D CUBE', 0, 0) display.show() # display sleep_ms(1)[/mw_shl_code] |






y2 = ya * cos(r) - z1 * sin(r) # rotate X
x3 = x2 * cos(r) - y2 * sin(r) # rotate Z
大致看了一下原理应该是xyz三点旋转,每次更新坐标点之后,由各个点之间画12条直线,底部画2条交叉线,组成正立方体3D效果,至于双重循环怎么赋值的,因为Python我不熟,还是初学者。