question 发表于 2021-6-22 20:25:51

程序员专用键盘

本帖最后由 question 于 2021-6-22 20:27 编辑

闲着没事搞个键盘玩玩,上正片哈哈。
打开立创eda,点下这个 点下那个就这样了。


立创直接打板



rgb灯 热插拔轴,玩得有点hi
rgb测试代码// NeoPixel test program showing use of the WHITE channel for RGBW
// pixels only (won't look correct on regular RGB NeoPixel strips).

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN   A5

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT3

// NeoPixel brightness, 0 (min) to 255 (max)
#define BRIGHTNESS 50 // Set BRIGHTNESS to about 1/5 (max = 255)

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRBW + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
//   NEO_KHZ800800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB   Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB   Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)

void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.

strip.begin();         // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show();            // Turn OFF all pixels ASAP
strip.setBrightness(BRIGHTNESS);
}

void loop() {
// Fill along the length of the strip in various colors...
colorWipe(strip.Color(255,   0,   0)   , 50); // Red
colorWipe(strip.Color(0, 255,   0)   , 50); // Green
colorWipe(strip.Color(0,   0, 255)   , 50); // Blue
colorWipe(strip.Color(0,   0,   0, 255), 50); // True white (not RGB white)

whiteOverRainbow(75, 5);

pulseWhite(5);

rainbowFade2White(3, 3, 1);
}

// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    strip.setPixelColor(i, color);         //Set pixel's color (in RAM)
    strip.show();                        //Update strip to match
    delay(wait);                           //Pause for a moment
}
}

void whiteOverRainbow(int whiteSpeed, int whiteLength) {

if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;

int      head          = whiteLength - 1;
int      tail          = 0;
int      loops         = 3;
int      loopNum       = 0;
uint32_t lastTime      = millis();
uint32_t firstPixelHue = 0;

for(;;) { // Repeat forever (or until a 'break' or 'return')
    for(int i=0; i<strip.numPixels(); i++) {// For each pixel in strip...
      if(((i >= tail) && (i <= head)) ||      //If between head & tail...
         ((tail > head) && ((i >= tail) || (i <= head)))) {
      strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white
      } else {                                             // else set rainbow
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
      }
    }

    strip.show(); // Update strip with new contents
    // There's no delay here, it just runs full-tilt until the timer and
    // counter combination below runs out.

    firstPixelHue += 40; // Advance just a little along the color wheel

    if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
      if(++head >= strip.numPixels()) {      // Advance head, wrap around
      head = 0;
      if(++loopNum >= loops) return;
      }
      if(++tail >= strip.numPixels()) {      // Advance tail, wrap around
      tail = 0;
      }
      lastTime = millis();                   // Save time of last movement
    }
}
}

void pulseWhite(uint8_t wait) {
for(int j=0; j<256; j++) { // Ramp up from 0 to 255
    // Fill entire strip with white at gamma-corrected brightness level 'j':
    strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
    strip.show();
    delay(wait);
}

for(int j=255; j>=0; j--) { // Ramp down from 255 to 0
    strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
    strip.show();
    delay(wait);
}
}

void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
int fadeVal=0, fadeMax=100;

// Hue of first pixel runs 'rainbowLoops' complete loops through the color
// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to rainbowLoops*65536, using steps of 256 so we
// advance around the wheel at a decent clip.
for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;
    firstPixelHue += 256) {

    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...

      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());

      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the three-argument variant, though the
      // second value (saturation) is a constant 255.
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,
      255 * fadeVal / fadeMax)));
    }

    strip.show();
    delay(wait);

    if(firstPixelHue < 65536) {                              // First loop,
      if(fadeVal < fadeMax) fadeVal++;                     // fade in
    } else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,
      if(fadeVal > 0) fadeVal--;                           // fade out
    } else {
      fadeVal = fadeMax; // Interim loop, make sure fade is at max
    }
}

for(int k=0; k<whiteLoops; k++) {
    for(int j=0; j<256; j++) { // Ramp up 0 to 255
      // Fill entire strip with white at gamma-corrected brightness level 'j':
      strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
      strip.show();
    }
    delay(1000); // Pause 1 second
    for(int j=255; j>=0; j--) { // Ramp down 255 to 0
      strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
      strip.show();
    }
}

delay(500); // Pause 1/2 second
}键盘测试代码#include "Adafruit_Keypad.h"

const byte ROWS = 2; // rows
const byte COLS = 2; // columns
//define the symbols on the buttons of the keypads
char keys = {
{'1','2'},
{'3','4'}
};
byte rowPins = { 3, 2}; //connect to the row pinouts of the keypad
byte colPins = {15, 16}; //connect to the column pinouts of the keypad

//initialize an instance of class NewKeypad
Adafruit_Keypad customKeypad = Adafruit_Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS);

void setup() {
Serial.begin(9600);
customKeypad.begin();

}

void loop() {
// put your main code here, to run repeatedly:
customKeypad.tick();

while(customKeypad.available()){
    keypadEvent e = customKeypad.read();
    Serial.print((char)e.bit.KEY);
    if(e.bit.EVENT == KEY_JUST_PRESSED) Serial.println(" pressed");
    else if(e.bit.EVENT == KEY_JUST_RELEASED) Serial.println(" released");
}

delay(10);
}
自己根据需求改键盘代码就好
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hnyzcj 发表于 2021-6-23 06:15:12

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