Arduino + OLED12864 做一个简单的3d线框渲染引擎(二)坦克篇
继上一篇文章 在这里做一个更新 上期可参考https://mc.dfrobot.com.cn/forum.php?mod=viewthread&tid=13645
新增一辆简单坦克如下
http://v.youku.com/v_show/id_XMTQ2MzIwMzA5Ng==.html
注,为了节约内存,代码做了一些修改并已同步,之前copy的同学可以重新copy一下
static MyVertex mp[] ={
{15,10,16}, \
{15,10,-21}, \
{-15,10,-21}, \
{-15,10,16}, \
{15,0,23}, \
{15,0,-27}, \
{-15,0,-27}, \
{-15,0,23}, \
{12,0,9}, \
{-12,0,9}, \
{-12,0,-18}, \
{12,0,-18}, \
{9,-6,6}, \
{-9,-6,6}, \
{-9,-6,-15}, \
{9,-6,-15}, \
{0,-3,7.5}, \
{0,-3,38}, \
{-3,-3,38}, \
{3,-3,38}
};
static MyEdge me[] ={
{0, 1}, \
// {1, 2}, \
{2, 3}, \
// {3, 0}, \
{4, 5}, \
{5, 6}, \
{6, 7}, \
{7, 4}, \
{0, 4}, \
{1, 5}, \
{2, 6}, \
{3, 7}, \
{8, 9}, \
{9, 10}, \
{10, 11}, \
{11, 8}, \
{12, 13}, \
{13, 14}, \
{14, 15}, \
{15, 12}, \
{8, 12}, \
{9, 13}, \
{10, 14}, \
{11, 15}, \
{16, 17}, \
{17, 18}, \
{17, 19}
};
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