贪吃蛇(c++版)
程序:
- #include <windows.h>
- #include <stdlib.h>
- #include <conio.h>
- #include <time.h>
- #include <cstring>
- #include <cstdio>
- #include <iostream>
- #define N 22
- using namespace std;
-
- int gameover;
-
- int x1, y1; // 随机出米
-
- int x,y;
-
- long start;
-
- //=======================================
- //类的实现与应用initialize
- //=======================================
-
- //下面定义贪吃蛇的坐标类
- class snake_position
- {
- public:
-
- int x,y; //x表示行,y表示列
-
- snake_position(){};
-
- void initialize(int &);//坐标初始化
-
-
- };
-
- snake_position position[(N-2)*(N-2)+1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标
-
- void snake_position::initialize(int &j)
- {
- x = 1;
-
- y = j;
- }
-
-
- //下面定义贪吃蛇的棋盘图
-
- class snake_map
- {
-
- private:
-
- char s[N][N];//定义贪吃蛇棋盘,包括墙壁。
-
- int grade, length;
-
- int gamespeed; //前进时间间隔
-
- char direction; // 初始情况下,向右运动
-
- int head,tail;
-
- int score;
-
- bool gameauto;
-
- public:
-
- snake_map(int h=4,int t=1,int l=4,char d=77,int s=0):length(l),direction(d),head(h),tail(t),score(s){}
-
- void initialize(); //初始化函数
-
- void show_game();
-
- int updata_game();
-
- void setpoint();
-
- void getgrade();
-
- void display();
-
-
- };
-
- //定义初始化函数,将贪吃蛇的棋盘图进行初始化
-
- void snake_map::initialize()
- {
- int i,j;
-
- for(i=1;i<=3;i++)
-
- s[1][i] = '*';
-
- s[1][4] = '#';
-
- for(i=1;i<=N-2;i++)
-
- for(j=1;j<=N-2;j++)
-
- s[i][j]=' '; // 初始化贪吃蛇棋盘中间空白部分
-
- for(i=0;i<=N-1;i++)
-
- s[0][i] = s[N-1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁
-
- for(i=1;i<=N-2;i++)
-
- s[i][0] = s[i][N-1] = '|'; //初始化贪吃蛇棋盘左右墙壁
- }
-
-
- //============================================
- //输出贪吃蛇棋盘信息
-
- void snake_map::show_game()
-
- {
-
- system("cls"); // 清屏
-
- int i,j;
-
- cout << endl;
-
- for(i=0;i<N;i++)
- {
-
- cout << '\t';
-
- for(j=0;j<N;j++)
-
- cout<<s[i][j]<<' '; // 输出贪吃蛇棋盘
-
- if(i==2) cout << "\t等级:" << grade;
-
- if(i==6) cout << "\t速度:" << gamespeed;
-
- if(i==10) cout << "\t得分:" << score << "分" ;
-
- if(i==14) cout << "\t暂停:按一下空格键" ;
-
- if(i==18) cout << "\t继续:按两下空格键" ;
-
- cout<<endl;
- }
- }
-
- //输入选择等级
- void snake_map::getgrade()
- {
- cin>>grade;
-
- while( grade>7 || grade<1 )
- {
- cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;
-
- cin >> grade;
- }
- switch(grade)
- {
- case 1: gamespeed = 1000;gameauto = 0;break;
-
- case 2: gamespeed = 800;gameauto = 0;break;
-
- case 3: gamespeed = 600;gameauto = 0;break;
-
- case 4: gamespeed = 400;gameauto = 0;break;
-
- case 5: gamespeed = 200;gameauto = 0;break;
-
- case 6: gamespeed = 100;gameauto = 0;break;
-
- case 7: grade = 1;gamespeed = 1000;gameauto = 1;break;
-
- }
-
- }
-
- //输出等级,得分情况以及称号
-
- void snake_map::display()
- {
-
- cout << "\n\t\t\t\t等级:" << grade;
-
- cout << "\n\n\n\t\t\t\t速度:" << gamespeed;
-
- cout << "\n\n\n\t\t\t\t得分:" << score << "分" ;
-
- }
-
- //随机产生米
- void snake_map::setpoint()
- {
- srand(time(0));
-
- do
- {
-
- x1 = rand() % (N-2) + 1;
-
- y1 = rand() % (N-2) + 1;
-
- }while(s[x1][y1]!=' ');
-
- s[x1][y1]='*';
- }
-
- char key;
-
- int snake_map::updata_game()
- {
- gameover = 1;
-
- key = direction;
-
- start = clock();
-
- while((gameover=(clock()-start<=gamespeed))&&!kbhit());
-
- //如果有键按下或时间超过自动前进时间间隔则终止循环
-
-
-
- if(gameover)
- {
-
- getch();
-
- key = getch();
- }
-
- if(key == ' ')
-
- {
- while(getch()!=' '){};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
- }
-
- else
-
- direction = key;
-
- switch(direction)
- {
- case 72: x= position[head].x-1; y= position[head].y;break; // 向上
-
- case 80: x= position[head].x+1; y= position[head].y;break; // 向下
-
- case 75: x= position[head].x; y= position[head].y-1;break; // 向左
-
- case 77: x= position[head].x; y= position[head].y+1; // 向右
-
- }
-
- if(!(direction==72||direction==80||direction==75 ||direction==77)) // 按键非方向键
-
- gameover = 0;
-
- else if(x==0 || x==N-1 ||y==0 || y==N-1) // 碰到墙壁
-
- gameover = 0;
-
- else if(s[x][y]!=' '&&!(x==x1&&y==y1)) // 蛇头碰到蛇身
-
- gameover = 0;
-
- else if(x==x1 && y==y1)
-
- { // 吃米,长度加1
-
- length ++;
-
- if(length>=8 && gameauto)
-
- {
-
- length -= 8;
-
- grade ++;
-
- if(gamespeed>=200)
-
- gamespeed -= 200; // 改变贪吃蛇前进速度
-
- else
-
- gamespeed = 100;
-
- }
-
- s[x][y]= '#'; //更新蛇头
-
- s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身
-
- head = (head+1) % ( (N-2)*(N-2) ); //取蛇头坐标
-
- position[head].x = x;
-
- position[head].y = y;
-
- show_game();
-
- gameover = 1;
-
- score += grade*20; //加分
-
- setpoint(); //产生米
-
- }
-
- else
- { // 不吃米
-
- s[position[tail].x][position[tail].y]=' ';//将蛇尾置空
-
- tail= (tail+1) % ( (N-2) * (N-2) );//更新蛇尾坐标
-
- s[position[head].x][position[head].y]='*'; //将蛇头更为蛇身
-
- head= (head+1) % ( (N-2) * (N-2) );
-
- position[head].x = x;
-
- position[head].y = y;
-
- s[position[head].x][position[head].y]='#'; //更新蛇头
-
- gameover = 1;
-
- }
- return gameover;
-
- }
- //====================================
- //主函数部分
- //====================================
- int main()
- {
- char ctn = 'y';
-
- int nodead;
-
- cout<<"\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!"<<endl;//欢迎界面;
-
- cout<<"\n\n\n\t\t\t 按任意键马上开始。。。"<<endl;//准备开始;;
-
- getch();
-
- while( ctn=='y' )
- {
- system("cls"); // 清屏
-
- snake_map snake;
-
- snake.initialize();
-
- cout << "\n\n请输入数字选择游戏等级:" << endl;
-
- cout << "\n\n\n\t\t\t1.等级一:速度 1000 \n\n\t\t\t2.等级二:速度 800 \n\n\t\t\t3.等级三:速度 600 ";
-
- cout << "\n\n\t\t\t4.等级四:速度 400 \n\n\t\t\t5.等级五:速度 200 \n\n\t\t\t6.等级六:速度 100 \n\n\t\t\t7.自动升级模式" << endl;
-
- snake.getgrade();//获取等级
-
- for(int i=1;i<=4;i++)
- {
- position[i].initialize(i);//初始化坐标
- }
-
- snake.setpoint(); // 产生第一个米
-
- do
- {
- snake.show_game();
-
- nodead = snake.updata_game();
-
- }while(nodead);
-
- system("cls"); //清屏
-
-
-
- cout << "\n\n\n\t\t\t\tGameover!\n\n"<<endl;
-
- snake.display();//输出等级/得分情况
-
- cout << "\n\n\n\t\t 是否选择继续游戏?输入 y 继续,n 退出" << endl;
-
- cin >> ctn;
-
- }
-
- return 0;
- }
复制代码
五子棋.zip
|