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[项目] 喝饱水的植物开心的哼唱一首‘黑人抬棺曲’ |
本帖最后由 gada888 于 2020-5-28 14:32 编辑 最近风靡全球的‘黑人抬棺舞’开始进入创客视野,国内创客也得开始做点什么,来加入这一元素。这个项目就是用一些基本元件搭建一个浇花系统,并使得喝到水的植物用一首名曲来表达心情。虽然主题有点无厘头,黑色幽默。但从轮回角度看这个主题,似乎也没那么的悲伤。 连好线后,把土壤传感湿水,然后水泵浇水三秒,最后喇叭播放‘抬棺舞曲’ 言归正传。项目用到的物料:物料除了12v电池组和水泵,其余均来自DFRobot官方商城,技术参数可以参考官方wiki 1.Arduino uno Romeo---1 2.蜂鸣器---1 3.继电器---1 4.土壤传感---1 以下是物料的电学特性。 蜂鸣器 继电器 土壤传感 水泵 连线图 代码如下: [mw_shl_code=applescript,false]/*This sketch is made by gada888 in 2020-05-20*/ const int AirValue = 520; //you need to change this value that you had recorded in the air const int WaterValue = 260; //you need to change this value that you had recorded in the water int intervals = (AirValue - WaterValue)/3; int soilMoistureValue = 0; const int Relay = 8; #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 int melody[] = { NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_D5, NOTE_D5, NOTE_D5, NOTE_D5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4,0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4,0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4,0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4,0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, 4,4,4,4, }; void setup() { Serial.begin(9600); // open serial port, set the baud rate to 9600 bps pinMode(Relay, OUTPUT); // Set outputs to LOW digitalWrite(Relay, LOW); } void loop() { soilMoistureValue = analogRead(A0); //put Sensor insert into soil if(soilMoistureValue > WaterValue && soilMoistureValue < (WaterValue + intervals)) { Serial.println("Very Wet"); digitalWrite(Relay, LOW); } else if(soilMoistureValue > (WaterValue + intervals) && soilMoistureValue < (AirValue - intervals)) { Serial.println("Wet"); digitalWrite(Relay, LOW); } else if(soilMoistureValue < AirValue && soilMoistureValue > (AirValue - intervals)) { Serial.println("Dry"); digitalWrite(Relay, HIGH); delay(3000); digitalWrite(Relay, LOW); AfricaTone(); } delay(100); } void AfricaTone(){ for (int thisNote = 0; thisNote < 112; thisNote++) { int noteDuration = 750 / noteDurations[thisNote]; tone(7, melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); noTone(7); } }[/mw_shl_code] 代码解释如下: 1.const int AirValue = 520; //you need to change this value that you had recorded in the air const int WaterValue = 260; //you need to change this value that you had recorded in the water int intervals = (AirValue - WaterValue)/3; 这一部分是定义土壤传感的浇水参数,主要参考是官方wiki 2.#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 note部分很长,这个部分是定义音符的播放频率 3.AfricaTone(}函数式定义音符播放间隔 |
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