炫书包
小学毕业的儿子准备上中学了,自己搜索选购了一 款“我的世界“夜光书包。受其发光警示作用的激发~夜路更安全,我决定用LED灯带和传感器给它添点炫酷效果。
【简单功能】
1.根据环境光强自动决定开关炫彩(随机七种)灯光
2.蜂鸣声音提示背后7米左右有人尾随
3.触摸开关可切换关闭蜂鸣提示
【材料清单】
1.炫彩 WS2812 LED灯带2.模拟环境光线传感器3.数字蜂鸣器模块4.人体热释电红外传感器5.数字触摸开关Touch6.UNO+IO传感器扩展板【实验用方便】7.Cheapduino控制器【书包用简洁】8.电源、开关、线材
【信号线针脚图】
【盖住环境光传感器模拟黑夜】
http://v.youku.com/v_show/id_XMjk5MTgwMjE3Mg==.html
【Arduino 代码】 注:书包上的控制器最好选CheapDuino,小巧,低功耗,可用旧手机电池(3.7~4.2V)
#include <Adafruit_NeoPixel.h>
#define BUZZER_PIN A0
#define AmbientLight_PIN A5
#define TOUCH_PIN 10
#define PIXEL_PIN 9
#define PIR_PIN 11
// Parameter 1 = number of pixels in strip,neopixel stick has 8
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream
// NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
// NEO_KHZ400400 KHz bitstream (e.g. FLORA pixels)
// NEO_KHZ800800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
bool oldTouch = LOW;
bool newTouch = LOW;
bool touchState = 0;
///////////////////////////////////////////////////////
void setup() {
pinMode(AmbientLight_PIN, INPUT);
pinMode(BUZZER_PIN, OUTPUT);
pinMode(PIR_PIN, INPUT);
pinMode(TOUCH_PIN, INPUT_PULLUP);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
///////////////////////////////////////////////////////
void loop() {
// Get current button state.
int ambLight = analogRead(AmbientLight_PIN);
bool newTouch = digitalRead(TOUCH_PIN);
bool pirYes = digitalRead(PIR_PIN);
// Check if state changed from high to low (button press).
if( ambLight < 5 ){
if( (oldTouch == LOW) && (newTouch == HIGH )){
touchState = 1 - touchState;
delay(25);
}
if(touchState == 1)
startShow(random(8));
else if(pirYes == HIGH){
startShow( 7 ); // Red
buzzerAlarm();
}else
startShow(random(8));
}
// Set the last button touchState to the old state.
oldTouch = newTouch;
} // end ambLight
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
void startShow(int i) {
switch(i){
case 0: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
break;
case 1: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
colorWipe(strip.Color(255, 0, 0), 20);// Red
break;
case 2: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
colorWipe(strip.Color(0, 255, 0), 20);// Green
break;
case 3: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
colorWipe(strip.Color(0, 0, 255), 20);// Blue
break;
case 4: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
theaterChase(strip.Color(127, 127, 127), 20);// white
break;
case 5: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
rainbow(10);
break;
case 6: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
rainbowCycle(1);
break;
case 7: colorWipe(strip.Color(0, 0, 0), 20); // Black/off
for(int i=0;i<5;i++){
colorWipe(strip.Color(255, 0, 0), 10); // Red
colorWipe(strip.Color(0, 0, 0), 10); // Black/off
}
break;
}
}
////////////////////////////////////
void buzzerAlarm(){
for(int i=0;i<80;i++){// Buzzer start
digitalWrite(BUZZER_PIN, HIGH);
delay(1);
digitalWrite(BUZZER_PIN, LOW);
delay(1);
}
for(int i=0;i<100;i++){
digitalWrite(BUZZER_PIN, HIGH);
delay(2);
digitalWrite(BUZZER_PIN, LOW);
delay(2);
}
}// Buzzer end
///////////////////////////////////////////////////////
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) {//do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
赞一个,很漂亮,哈哈哈 这个不错,七夕到了可以哄小姑娘 pATAq 发表于 2017-8-28 16:31
这个不错,七夕到了可以哄小姑娘
嗯,炫手环... hnyzcj 发表于 2017-8-27 10:59
赞一个,很漂亮,哈哈哈
蟹蟹鼓励 晚自习回家回头率一定高高 很不错的IDEA 赞赞赞赞 哇哇哇哇哇哇哇哇哇哇 赞赞赞赞赞赞赞赞赞赞赞赞赞赞赞赞 很不错! 666666666666 赤星三春牛! 发表于 2022-2-3 14:00
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哈哈哈哈哈哈,积分 你须十分努力,才能看起来毫不费力
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