驴友花雕 发表于 2020-6-28 13:56:11


驴友花雕 发表于 2020-6-28 14:16:29

15、滚雪球(大于)


#MicroPython动手做(35)——小游戏
#滚雪球

from mpython import *
import time
import random
import math

def on_button_a_down(_):
    global i, x, y, r, yn, xn, my_listy, my_listx, j
    time.sleep_ms(10)
    if button_a.value() == 1: return
    x = 4
    y = 32
    xn = 0
    yn = 0
    r = 4
    i = 0
    j = 10
    my_listx = []
    my_listy = []
    for count in range(10):
      my_listx.append((random.randint(20, 120)))
      my_listy.append((random.randint(1, 60)))
    oled.fill(0)
    for count in range(10):
      oled.pixel(my_listx, my_listy, 1)
      xn = xn + 1
      yn = yn + 1
      oled.show()
    while True:
      oled.fill_circle(x, y, r, 1)
      oled.DispChar((str(int(r))), 0, 0, 1)
      oled.show()
      if get_tilt_angle('Y') < -15:
            x = x + 1
            if get_tilt_angle('X') < -10:
                y = y + -1
            if get_tilt_angle('X') > 10:
                y = y + 1
      if x > 130:
            break
      i = 0
      my_func()

def my_func():
    global i, x, y, r, yn, xn, my_listy, my_listx, j
    for count in range(int(j)):
      if math.sqrt((x - my_listx) ** 2 + (y - my_listy) ** 2) <= r:
            r = r + 2
            my_listx = (-1)
            my_listy = (-1)
      i = i + 1

random.seed(time.ticks_cpu())

def get_tilt_angle(_axis):
    _Ax = accelerometer.get_x()
    _Ay = accelerometer.get_y()
    _Az = accelerometer.get_z()
    if 'X' == _axis:
      _T = math.sqrt(_Ay ** 2 + _Az ** 2)
      if _Az < 0: return math.degrees(math.atan2(_Ax , _T))
      else: return 180 - math.degrees(math.atan2(_Ax , _T))
    elif 'Y' == _axis:
      _T = math.sqrt(_Ax ** 2 + _Az ** 2)
      if _Az < 0: return math.degrees(math.atan2(_Ay , _T))
      else: return 180 - math.degrees(math.atan2(_Ay , _T))
    elif 'Z' == _axis:
      _T = math.sqrt(_Ax ** 2 + _Ay ** 2)
      if (_Ax + _Ay) < 0: return 180 - math.degrees(math.atan2(_T , _Az))
      else: return math.degrees(math.atan2(_T , _Az)) - 180
    return 0

button_a.irq(trigger=Pin.IRQ_FALLING, handler=on_button_a_down)

驴友花雕 发表于 2020-6-28 14:34:57


驴友花雕 发表于 2020-6-28 14:40:57

mPython X 实验图形编程


驴友花雕 发表于 2020-6-28 14:52:58

mPython X 实验图形编程


驴友花雕 发表于 2020-7-6 16:28:24

17、石头剪刀布(阿勇)


#MicroPython动手做(35)——小游戏
#石头剪刀布

from mpython import *
import time
import random
from machine import Timer

def on_button_a_down(_):
    global y, x, k, j
    time.sleep_ms(10)
    if button_a.value() == 1: return
    x = random.randint(1, 3)
    xianshi(x, 10)

def on_button_b_down(_):
    global y, x, k, j
    time.sleep_ms(10)
    if button_b.value() == 1: return
    y = random.randint(1, 3)
    xianshi(y, 90)

_status_p = _status_y = _status_t = _status_h = _status_o = _status_n = 0
def on_touchpad_P_pressed():pass
def on_touchpad_P_unpressed():pass
def on_touchpad_Y_pressed():pass
def on_touchpad_Y_unpressed():pass
def on_touchpad_T_pressed():pass
def on_touchpad_T_unpressed():pass
def on_touchpad_H_pressed():pass
def on_touchpad_H_unpressed():pass
def on_touchpad_O_pressed():pass
def on_touchpad_O_unpressed():pass
def on_touchpad_N_pressed():pass
def on_touchpad_N_unpressed():pass

tim12 = Timer(12)

def timer12_tick(_):
    global _status_p, _status_y, _status_t, _status_h, _status_o, _status_n
    try:
      touchPad_P.read();pass
    except:
      return
    if touchPad_P.read() < 400:
      if 1 != _status_p:_status_p = 1;on_touchpad_P_pressed()
    elif 0 != _status_p:_status_p = 0;on_touchpad_P_unpressed()
    if touchPad_Y.read() < 400:
      if 1 != _status_y:_status_y = 1;on_touchpad_Y_pressed()
    elif 0 != _status_y:_status_y = 0;on_touchpad_Y_unpressed()
    if touchPad_T.read() < 400:
      if 1 != _status_t:_status_t = 1;on_touchpad_T_pressed()
    elif 0 != _status_t:_status_t = 0;on_touchpad_T_unpressed()
    if touchPad_H.read() < 400:
      if 1 != _status_h:_status_h = 1;on_touchpad_H_pressed()
    elif 0 != _status_h:_status_h = 0;on_touchpad_H_unpressed()
    if touchPad_O.read() < 400:
      if 1 != _status_o:_status_o = 1;on_touchpad_O_pressed()
    elif 0 != _status_o:_status_o = 0;on_touchpad_O_unpressed()
    if touchPad_N.read() < 400:
      if 1 != _status_n:_status_n = 1;on_touchpad_N_pressed()
    elif 0 != _status_n:_status_n = 0;on_touchpad_N_unpressed()

tim12.init(period=100, mode=Timer.PERIODIC, callback=timer12_tick)

def on_touchpad_P_pressed():
    global y, x, k, j
    x = 0
    y = 0
    oled.fill(0)
    oled.DispChar("玩家1按A键玩家2按B键", 0, 0, 1)
    oled.show()

def xianshi(j, k):
    global y, x
    if j == 1:
      oled.blit(image_picture.load('face/rock_s.pbm', 0), k, 17)
    if j == 2:
      oled.blit(image_picture.load('face/scissors_s.pbm', 0), k, 17)
    if j == 3:
      oled.blit(image_picture.load('face/paper_s.pbm', 0), k, 17)
    oled.show()

def panduan():
    global y, x, k, j
    if x == y:
      oled.DispChar(" 打平", 50, 50, 1)
    else:
      if x - y == -1 or x - y == 2:
            oled.DispChar("玩家1赢", 50, 50, 1)
      else:
            oled.DispChar("玩家2赢", 50, 50, 1)
    oled.show()

random.seed(time.ticks_cpu())

button_a.irq(trigger=Pin.IRQ_FALLING, handler=on_button_a_down)

button_b.irq(trigger=Pin.IRQ_FALLING, handler=on_button_b_down)

image_picture = Image()


oled.fill(0)
oled.DispChar("   石头剪刀布小游戏", 0, 0, 1)
oled.DispChar("玩家1按A键玩家2按B键", 0, 16, 1)
oled.DispChar(" 系统自动判断谁输谁赢", 0, 32, 1)
oled.DispChar("         按P键开始玩", 0, 48, 1)
oled.show()
x = 0
y = 0
while True:
    if x != 0 and y != 0:
      panduan()

驴友花雕 发表于 2020-7-6 16:42:33


驴友花雕 发表于 2020-7-6 16:47:25

mPython X 实验图形编程1



驴友花雕 发表于 2020-7-6 17:23:47

mPython X 实验图形编程2



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