【Arduino】189种传感器模块系列实验(资料代码+仿真编程+图形编程)
实验二百四十九:1.28寸圆形彩色TFT显示屏 高清IPS 模块 240*240 SPI接口GC9A01驱动
项目之七十六:GC9A01园屏之红、蓝、绿三个球在圆环内快速运动并相互碰撞
实验开源代码
- /*
- 【Arduino】189种传感器模块系列实验(资料代码+仿真编程+图形编程)
- 实验二百四十九:1.28寸圆形彩色TFT显示屏 高清IPS 模块 240*240 SPI接口GC9A01驱动
- 项目之七十六:GC9A01园屏之红、蓝、绿三个球在圆环内快速运动并相互碰撞
- */
-
- // GC9A01---------- ESP32
- // RST ------------ NC(复位引脚,此处未连接)
- // CS ------------- D4(片选引脚,连接到ESP32的D4引脚)
- // DC ------------- D2(数据/命令选择引脚,连接到ESP32的D2引脚)
- // SDA ------------ D23 (green)(主数据输出引脚,连接到ESP32的D23引脚,绿色线)
- // SCL ------------ D18 (yellow)(时钟信号引脚,连接到ESP32的D18引脚,黄色线)
- // GND ------------ GND(接地引脚,连接到ESP32的接地端)
- // VCC -------------3V3(电源引脚,连接到ESP32的3.3V电源)
-
- #include "SPI.h"
- #include "Adafruit_GFX.h"
- #include "Adafruit_GC9A01A.h"
- #include "math.h"
-
- #define TFT_CS 4
- #define TFT_DC 2
- #define TFT_RST -1
-
- Adafruit_GC9A01A tft = Adafruit_GC9A01A(TFT_CS, TFT_DC, TFT_RST);
-
- #define SCREEN_WIDTH 240
- #define SCREEN_HEIGHT 240
- #define CENTER_X SCREEN_WIDTH / 2
- #define CENTER_Y SCREEN_HEIGHT / 2
- #define RING_RADIUS 119 // **圆环半径**
- #define BALL_RADIUS 15 // **球体半径**
- #define SPEED_LIMIT 16 // **更快的运动速度**
- #define BALL_COUNT 3 // **球的数量**
-
- struct Ball {
- float x, y;
- float vx, vy;
- uint16_t color;
- };
-
- Ball balls[BALL_COUNT];
-
- uint16_t colors[] = {
- tft.color565(255, 0, 0), // **红色**
- tft.color565(0, 0, 255), // **蓝色**
- tft.color565(0, 255, 0) // **绿色**
- };
-
- void setup() {
- Serial.begin(115200);
- tft.begin();
- tft.setRotation(1);
-
- // **初始化球的位置和速度**
- for (int i = 0; i < BALL_COUNT; i++) {
- float angle = random(0, 360) * M_PI / 180;
- float dist = random(20, RING_RADIUS - BALL_RADIUS);
- balls[i].x = CENTER_X + dist * cos(angle);
- balls[i].y = CENTER_Y + dist * sin(angle);
- balls[i].vx = random(-SPEED_LIMIT, SPEED_LIMIT);
- balls[i].vy = random(-SPEED_LIMIT, SPEED_LIMIT);
- balls[i].color = colors[i]; // **设置颜色**
- }
- }
-
- void loop() {
- tft.fillScreen(tft.color565(0, 0, 0));
-
- // **绘制圆环**
- tft.drawCircle(CENTER_X, CENTER_Y, RING_RADIUS, tft.color565(255, 255, 255));
-
- for (int i = 0; i < BALL_COUNT; i++) {
- // **绘制球**
- tft.fillCircle(balls[i].x, balls[i].y, BALL_RADIUS, balls[i].color);
-
- // **更新球的位置**
- balls[i].x += balls[i].vx;
- balls[i].y += balls[i].vy;
-
- // **检测球是否碰撞圆环边界**
- float distToCenter = sqrt(pow(balls[i].x - CENTER_X, 2) + pow(balls[i].y - CENTER_Y, 2));
- if (distToCenter + BALL_RADIUS >= RING_RADIUS) {
- // **计算法线方向**
- float normalX = (balls[i].x - CENTER_X) / distToCenter;
- float normalY = (balls[i].y - CENTER_Y) / distToCenter;
-
- // **反弹计算**
- float dotProduct = balls[i].vx * normalX + balls[i].vy * normalY;
- balls[i].vx -= 2 * dotProduct * normalX;
- balls[i].vy -= 2 * dotProduct * normalY;
- }
-
- // **检测球之间碰撞**
- for (int j = i + 1; j < BALL_COUNT; j++) {
- float dx = balls[i].x - balls[j].x;
- float dy = balls[i].y - balls[j].y;
- float distance = sqrt(dx * dx + dy * dy);
-
- if (distance <= BALL_RADIUS * 2) {
- // **交换速度**
- float tempVx = balls[i].vx;
- float tempVy = balls[i].vy;
- balls[i].vx = balls[j].vx;
- balls[i].vy = balls[j].vy;
- balls[j].vx = tempVx;
- balls[j].vy = tempVy;
- }
- }
- }
-
- delay(50); // **减少延迟,使球运动更快**
- }
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