【花雕动手做】有趣好玩的音乐可视化系列小项目(23)--3合1闪点光纤灯 
  项目程序之四:NeoPixel 测试程序 
 
 
- /*
 -   【花雕动手做】有趣好玩的音乐可视化系列小项目(23)--3合1闪点光纤灯
 -   项目程序之四:NeoPixel 测试程序
 - */
 - 
 - #include <Adafruit_NeoPixel.h>
 - #ifdef __AVR__
 - #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
 - #endif
 - 
 - // Which pin on the Arduino is connected to the NeoPixels?
 - // On a Trinket or Gemma we suggest changing this to 1:
 - #define LED_PIN    6
 - 
 - // How many NeoPixels are attached to the Arduino?
 - #define LED_COUNT 24
 - 
 - // Declare our NeoPixel strip object:
 - Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
 - // Argument 1 = Number of pixels in NeoPixel strip
 - // Argument 2 = Arduino pin number (most are valid)
 - // Argument 3 = Pixel type flags, add together as needed:
 - //   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
 - //   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
 - //   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
 - //   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
 - //   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
 - 
 - 
 - // setup() function -- runs once at startup --------------------------------
 - 
 - void setup() {
 -   // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
 -   // Any other board, you can remove this part (but no harm leaving it):
 - #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
 -   clock_prescale_set(clock_div_1);
 - #endif
 -   // END of Trinket-specific code.
 - 
 -   strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
 -   strip.show();            // Turn OFF all pixels ASAP
 -   strip.setBrightness(250); // Set BRIGHTNESS to about 1/5 (max = 255)
 - }
 - 
 - 
 - // loop() function -- runs repeatedly as long as board is on ---------------
 - 
 - void loop() {
 -   // Fill along the length of the strip in various colors...
 -   colorWipe(strip.Color(255,   0,   0), 50); // Red
 -   colorWipe(strip.Color(  0, 255,   0), 50); // Green
 -   colorWipe(strip.Color(  0,   0, 255), 50); // Blue
 - 
 -   // Do a theater marquee effect in various colors...
 -   theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
 -   theaterChase(strip.Color(127,   0,   0), 50); // Red, half brightness
 -   theaterChase(strip.Color(  0,   0, 127), 50); // Blue, half brightness
 - 
 -   rainbow(10);             // Flowing rainbow cycle along the whole strip
 -   theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
 - }
 - 
 - 
 - // Some functions of our own for creating animated effects -----------------
 - 
 - // Fill strip pixels one after another with a color. Strip is NOT cleared
 - // first; anything there will be covered pixel by pixel. Pass in color
 - // (as a single 'packed' 32-bit value, which you can get by calling
 - // strip.Color(red, green, blue) as shown in the loop() function above),
 - // and a delay time (in milliseconds) between pixels.
 - void colorWipe(uint32_t color, int wait) {
 -   for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
 -     strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
 -     strip.show();                          //  Update strip to match
 -     delay(wait);                           //  Pause for a moment
 -   }
 - }
 - 
 - // Theater-marquee-style chasing lights. Pass in a color (32-bit value,
 - // a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
 - // between frames.
 - void theaterChase(uint32_t color, int wait) {
 -   for (int a = 0; a < 10; a++) { // Repeat 10 times...
 -     for (int b = 0; b < 3; b++) { //  'b' counts from 0 to 2...
 -       strip.clear();         //   Set all pixels in RAM to 0 (off)
 -       // 'c' counts up from 'b' to end of strip in steps of 3...
 -       for (int c = b; c < strip.numPixels(); c += 3) {
 -         strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
 -       }
 -       strip.show(); // Update strip with new contents
 -       delay(wait);  // Pause for a moment
 -     }
 -   }
 - }
 - 
 - // Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
 - void rainbow(int wait) {
 -   // Hue of first pixel runs 5 complete loops through the color wheel.
 -   // Color wheel has a range of 65536 but it's OK if we roll over, so
 -   // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
 -   // means we'll make 5*65536/256 = 1280 passes through this outer loop:
 -   for (long firstPixelHue = 0; firstPixelHue < 5 * 65536; firstPixelHue += 256) {
 -     for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
 -       // Offset pixel hue by an amount to make one full revolution of the
 -       // color wheel (range of 65536) along the length of the strip
 -       // (strip.numPixels() steps):
 -       int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
 -       // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
 -       // optionally add saturation and value (brightness) (each 0 to 255).
 -       // Here we're using just the single-argument hue variant. The result
 -       // is passed through strip.gamma32() to provide 'truer' colors
 -       // before assigning to each pixel:
 -       strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
 -     }
 -     strip.show(); // Update strip with new contents
 -     delay(wait);  // Pause for a moment
 -   }
 - }
 - 
 - // Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
 - void theaterChaseRainbow(int wait) {
 -   int firstPixelHue = 0;     // First pixel starts at red (hue 0)
 -   for (int a = 0; a < 30; a++) { // Repeat 30 times...
 -     for (int b = 0; b < 3; b++) { //  'b' counts from 0 to 2...
 -       strip.clear();         //   Set all pixels in RAM to 0 (off)
 -       // 'c' counts up from 'b' to end of strip in increments of 3...
 -       for (int c = b; c < strip.numPixels(); c += 3) {
 -         // hue of pixel 'c' is offset by an amount to make one full
 -         // revolution of the color wheel (range 65536) along the length
 -         // of the strip (strip.numPixels() steps):
 -         int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
 -         uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
 -         strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
 -       }
 -       strip.show();                // Update strip with new contents
 -       delay(wait);                 // Pause for a moment
 -       firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
 -     }
 -   }
 - }
 
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